License Activation
Online Activation
Section titled “Online Activation”- Open MZAP and navigate to Settings > License
- Enter your license key
- Click Activate
- The license is validated against the activation server and bound to your hardware
The license is stored locally and refreshes automatically every 24 hours.
Online license tokens — from activation, validation, and trials — are cryptographically signed and verified by the desktop app, so a tampered or forged token is rejected. Existing licenses migrate automatically: on the first launch after updating, the app refreshes the license from the server to obtain a signed token, with no user action required.
If the app holds a pre-update (legacy) license and cannot reach the server, it keeps working for a 14-day grace window and shows a "Revalidation Needed" state in the About dialog, prompting you to connect to the internet so the license can be re-fetched as a signed token.
Trial Mode
Section titled “Trial Mode”MZAP offers a trial period for evaluation. During the trial, all features are available. After the trial expires, a valid license is required to continue using the application.
When a trial ends, the activation screen says the trial has ended rather than reverting to the first-run prompt. One trial is available per machine.
Playback and license state
Section titled “Playback and license state”Audio does not play while the license is not valid.
- Your configuration is preserved. Zones, players, and routing are still restored — players simply do not start.
- This applies however playback is started, including the scheduler, a workspace restore, resuming from sleep, and AI clients.
- Activating a license lets playback start again without restarting the app.
- Valid, trial, grace-period, and support-expired licenses all play normally — a paid key whose support window has lapsed is unaffected.
When a license lapses, the activation overlay reads "Playback has been stopped. Activate a license to resume." rather than the generic first-run wording.
Hardware Binding
Section titled “Hardware Binding”Each license is bound to the machine it's activated on, using a hardware fingerprint derived from the motherboard and CPU identifiers. To move your license to a different machine, see Transferring to Another PC.